described a bug of SANE on the Apple IIGS which caused it to jump through location $00/0018 instead of through the HALT vector in the SANE direct page. Some QuickDraw II calls require a pen pattern as input or return one as output regardless of the drawing mode (320 mode or 640 mode), takes 32 bytes. discusses spacing for both window and menu titles. discusses how to switch between the two graphics modes, 320 and 640 horizontal resolution, while running an application which uses the Window, Control, and Menu Managers. #4: Changing Graphics Modes in Mid-Application details the use of a window's information bar, including a code sample which places a menu in an information bar. outlines a number of techniques useful when transforming Apple II I/O subroutines for use in the "native" Apple IIGS environment. #2: Transforming I/O Subroutines for Use in "Native" Mode discusses a method to install a custom debugger or debugging stub within the Apple IIGS system. #1: How to Install Custom BRK and /NMI Handlers IIgs Épluché Chapter 6 - Sound & Music (English Teaser Preview) Programming the 65816 (Including the 6502, 65C2)Īpple IIgs Toolbox Changes for System 6.0 Programmer's Introduction to the Apple IIgsĪpple II SCSI Card Technical Reference Manual (#A2G0029)Īpple IIgs GS/OS Reference Volume 1 (Beta Draft)Īpple IIgs Hardware Reference (2nd ed.) 256K SchematicĪpple IIgs Hardware Reference (2nd ed.) 1MB SchematicĪpple IIgs GS/OS Reference Volume 2 (Beta Draft)Īpple IIgs Toolbox Reference Volume 3 (Beta Draft)ĭ. Programming the Apple IIgs in C and Assembly LanguageĪdvanced Programming Techniques for the Apple IIgs Toolbox This article originally appeared on Programmer's & Developer's Association (APDA)įrom Apple IIe to Apple IIgs - Performance UpdateĪpple IIgs Machine Language for Beginners So, when you're done reading through the piece, feel free to discuss your favorite educational PC games and share your memories in the comments section below. In the list below, we've spotlighted 10 popular titles from the golden age of educational PC games. (That said, many educational titles also originated on every computer platform available at the time.) Later, publishers would translate the titles to other computer systems, such as the IBM PC, Commodore 64, and the Atari 800. This made Apple's platform an attractive target for software developers, who often created their educational games for Apple's platform first. Before long, you could find Apple II computers in just about every school in the United States. To serve the educational market, as well as a strong home market, software publishers began developing dozens of educational game titles during this early part of this era.ĭue to an early push by Steve Jobs (once again, the man was ahead of the industry), Apple gained a strong foothold in the educational PC market in the early 1980s. With the promise of advancing education, schools, too, began buying personal computers by the ton and setting them up in classrooms. The prospect of a new educational implementation was intriguing (if not justification for purchase). Best Hosted Endpoint Protection and Security SoftwareĪs soon as personal computers went the mainstream route back in the late 1970s, adult buyers of PCs (read: parents) began wondering how they could use the new high-tech tools to teach their children.
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